// bai2.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 COLORREF cl[7] = { RGB(255, 0, 255), RGB(0,255,0), RGB(0,0,255), RGB(255, 0, 0), RGB(255,255,0), RGB(0,0,0), RGB(255, 255, 255) }; static int c = 3; // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_BAI2, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_BAI2); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return msg.wParam; } // // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // // COMMENTS: // // This function and its usage is only necessary if you want this code // to be compatible with Win32 systems prior to the 'RegisterClassEx' // function that was added to Windows 95. It is important to call this function // so that the application will get 'well formed' small icons associated // with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_BAI2); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = (LPCSTR)IDC_BAI2; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); } // // FUNCTION: InitInstance(HANDLE, int) // // PURPOSE: Saves instance handle and creates main window // // COMMENTS: // // In this function, we save the instance handle in a global variable and // create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { HWND hWnd; hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } // // FUNCTION: WndProc(HWND, unsigned, WORD, LONG) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // struct HINH { int hinh;// xac dinh hinh vuong, hinh tron POINT tam; int size; HBRUSH hbr; }; HINH CreateHinh(int hinh, POINT p, int size, HBRUSH hbr) { HINH h; h.hinh = hinh; h.tam.x = p.x; h.tam.y = p.y; h.size = size; h.hbr = hbr; return h; } bool IsInside(int x, int y, HINH h) { if(x >h.tam.x - h.size && x < h.tam.x +h.size) if(y >h.tam.y - h.size && y< n ; i++) if(IsInside(x, y, aHinh[i])) return i; return -1; } void Reset(HINH aHinh[], int nHinh) { for(int i =0; i< nHinh ; i++) aHinh[i].hinh =0; } void InvertPixel (HDC hdc, int x, int y) { SetPixel (hdc, x, y, cl[c]); } void Marker(HDC hdc, POINT pt, int size) { int i, x = pt.x, y = pt.y; InvertPixel ( hdc, x, y); for ( i = 1; i <= size; i++) { InvertPixel (hdc, x - i, y); InvertPixel (hdc, x + i, y); InvertPixel (hdc, x, y - i); InvertPixel (hdc, x, y + i); } } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; TCHAR szHello[MAX_LOADSTRING]; LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING); static POINT apt[100]; static int nPoint =0; static HINH aHinh[100]; static int nHinh = 0; int i; static HBRUSH hbr1; static HBRUSH hbr2; static int x, y; static int Index =-1; static int size = 30; static HPEN hpen; switch (message) { case WM_CREATE: hbr1 = CreateHatchBrush(1,cl[6]); hbr2 = CreateHatchBrush(4,cl[c]);// hinh hien hanh hpen = CreatePen(2,1,RGB(0,255,255)); break; case WM_LBUTTONDOWN: if(nPoint <100) { x = apt[nPoint].x = LOWORD(lParam); y = apt[nPoint].y = HIWORD(lParam); } Index = kiemtra(aHinh, nHinh, x, y); if(Index >=0 ) { Reset(aHinh, nHinh); aHinh[Index].hinh=1; //------------ SetCursor(LoadCursor(NULL, IDC_SIZEALL)); SetCapture(hWnd); SetROP2(hdc = GetDC(hWnd), R2_NOTXORPEN); SelectObject(hdc, hpen); Ellipse(hdc, aHinh[Index].tam.x - aHinh[Index].size, aHinh[Index].tam.y - aHinh[Index].size,aHinh[Index].tam.x + aHinh[Index].size, aHinh[Index].tam.y + aHinh[Index].size); // } else { Reset(aHinh, nHinh); aHinh[nHinh] = CreateHinh(1,apt[nPoint], size, hbr2); Index = nHinh; nHinh ++; } nPoint++; InvalidateRect(hWnd, NULL, true); break; case WM_LBUTTONUP: if(GetCapture() == hWnd) { ReleaseCapture(); InvalidateRect(hWnd, NULL, true); } break; case WM_MOUSEMOVE: x = LOWORD(lParam); y = HIWORD(lParam); if(GetCapture() == hWnd) { SetROP2(hdc = GetDC(hWnd), R2_NOTXORPEN); SelectObject(hdc, hpen); Ellipse(hdc, aHinh[Index].tam.x - aHinh[Index].size, aHinh[Index].tam.y - aHinh[Index].size,aHinh[Index].tam.x + aHinh[Index].size, aHinh[Index].tam.y + aHinh[Index].size);// xoa aHinh[Index].tam.x =x ; aHinh[Index].tam.y =y; Ellipse(hdc, aHinh[Index].tam.x - aHinh[Index].size, aHinh[Index].tam.y - aHinh[Index].size,aHinh[Index].tam.x + aHinh[Index].size, aHinh[Index].tam.y + aHinh[Index].size); } break; case WM_RBUTTONDOWN: break; case WM_KEYDOWN: switch(LOWORD(wParam)) { case VK_TAB: break; case VK_ESCAPE: break; case VK_LEFT: aHinh[Index].tam.x -=10; break; case VK_RIGHT: aHinh[Index].tam.x +=10; break; case VK_UP: aHinh[Index].tam.y -=10; break; case VK_DOWN: aHinh[Index].tam.y +=10; break; } InvalidateRect(hWnd, NULL, true); break; case WM_CHAR: switch(wParam) { case '+': aHinh[Index].size +=10; break; case '-': aHinh[Index].size-=10; break; case 'c': case 'C': if (c < 7) { c++; hbr2 = CreateHatchBrush(4,cl[c]); aHinh[Index].hbr = hbr2; } else c = 0; InvalidateRect(hWnd, NULL, true); break; case 's': case 'S': if (c > 0) { c--; hbr2 = CreateHatchBrush(4,cl[c]); aHinh[Index].hbr = hbr2; } else c = 6; InvalidateRect(hWnd, NULL, true); break; } InvalidateRect(hWnd, NULL, true); break; case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... RECT rt; GetClientRect(hWnd, &rt); DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER); for(i=0; i< nHinh ; i++) { SelectObject(hdc, aHinh[i].hbr); if(aHinh[i].hinh == 0) { Marker(hdc, aHinh[i].tam, aHinh[i].size); } else Ellipse(hdc, aHinh[i].tam.x - aHinh[i].size, aHinh[i].tam.y - aHinh[i].size,aHinh[i].tam.x + aHinh[i].size,aHinh[i].tam.y + aHinh[i].size); } EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Mesage handler for about box. LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return TRUE; } break; } return FALSE; }
Thứ Tư, 21 tháng 7, 2010
Giải đề thi Lập trình Win lần 1 (2009 - 2010)
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Đăng Nhận xét (Atom)
vì một số bạn yêu cầu, nên mình đổi hình vuông thành chữ thập. nếu cần làm các hình khác thì làm tương tự.
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